Only send the intent (e.g., FireServer("CompleteQuest") ). Let the server calculate the reward based on its own data. 5. Common FE GUI Pitfalls
Dress-up GUIs where changing a shirt or hat is saved to the server’s datastore via Remote Functions. roblox fe gui script
event.OnServerEvent:Connect(function(player, action) -- Basic validation: only accept expected string values if type(action) ~= "string" then return end if action ~= "Kill" and action ~= "Respawn" then return end onAction(player, action) end) Only send the intent (e