Collision Cb Fighting 64 Extra Quality < QUICK >

This is a common shorthand for fighting games on the Nintendo 64 platform, such as Fighting Force 64 , Killer Instinct Gold , or Mace: The Dark Age

, collision was often handled via hardware sprite collision or "bounding box" intersections, which were CPU-intensive. collision cb fighting 64 extra quality

: Keep collision meshes simple (low poly) even if the visual mesh is high quality. Complex collision shapes can cause "lag" or physics glitches. Interpolation This is a common shorthand for fighting games