Crucially, the narrative imposes a mechanical limitation: Psaro cannot directly command monsters of the “??? family” (demon-type) until late in the game. This diegetic restriction (the curse) turns what would be a simple balance mechanic into a character motivation. The paper posits that this is a rare example of a “negative ludonarrative” that enhances empathy—players feel Psaro’s frustration as they struggle to recruit creatures he should naturally command.
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