Sly Cooper - Thieves In Time -pcsa00068- -ntsc-
Button mapping is faithful to the PS2/PS3 layout. The analog sticks are fine for movement and camera, but the Vita’s smaller form factor can cramp hands during extended play. Camera control is looser than ideal, partly due to the framerate dips. Some players remap back touch to screen corners via system settings to avoid accidental triggers.
Ultimately, Sly Cooper: Thieves in Time is a gorgeous, mechanically sound tribute to a classic series that struggles slightly with its own identity. It succeeded in proving that the Cooper Gang’s brand of stealth-platforming still had a place in the modern gaming landscape, even if it couldn't quite capture the lightning-in-a-bottle chemistry of the original developers. For many, it remains a "bittersweet" finale, especially given the cliffhanger ending that has left the master thief stranded in time for over a decade. It is a testament to the enduring charm of the characters that, despite its flaws, fans still look back on this fourth entry as a high-effort labor of love. Sly Cooper - Thieves in Time -PCSA00068- -NTSC-
Sly, now in a cowboy hat, must master the “Rail Slide” and “Rail Run” (balancing on mine cart rails). He befriends a saloon owner and learns that Tennessee has been imprisoned. After freeing him, they stage a train heist. The climax involves a duel on top of a speeding train, where Sly uses Tennessee’s signature “Sonic Blast” (a shockwave from fanning his cane) to disarm Toothpick. The second page is reclaimed. Button mapping is faithful to the PS2/PS3 layout