Pixmap Plugin After Effects -
Note: This plugin should not be confused with "Pixmap Pro," which is a separate tool used for DMX and lighting console data synchronization in live events.
for (int y = 0; y < src->height; y += block_size) for (int x = 0; x < src->width; x += block_size) // Sample center pixel of the block int cx = min(x + block_size/2, src->width - 1); int cy = min(y + block_size/2, src->height - 1); PF_Pixel sample = *GetPixel(src, cx, cy); Pixmap Plugin After Effects
Users can manually configure which channels (Red, Green, Blue, Alpha) determine the sampled texture coordinates. Note: This plugin should not be confused with