The shader cache is a local database of already-compiled shaders. After you play a game for a while, Yuzu remembers every shader it has compiled. The next time the same visual effect appears, it reuses the cached version, avoiding stutter.
Compile on every new shader → stutter. With cache: Reuse precompiled shaders → smooth gameplay. yuzu shader cache
Even with a perfect installation, things go wrong. Here is how to fix them. The shader cache is a local database of
Inside the Yuzu data folder, look for shader/ . You will see subfolders: it reuses the cached version