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One of the earliest and most common methods involved . Because many games use RemoteEvents to allow players to interact with the server (e.g., buying an item or clicking a button), exploiters would use scripts to fire these events thousands of times per second. If a developer failed to add a "debounce" (a cooldown) on the server side, the server would become overwhelmed by the sheer volume of requests, leading to massive lag and an eventual crash. 2. Replicated Storage & Animation Exploits fe server crasher script roblox scripts