: This remains Japan's most valuable cultural export, with a goal to reach 12 trillion yen in overseas revenue by 2033 . The market for gaming hardware in Japan is expected to grow from $20 billion in 2024 toward $30 billion by 2033.

: Formerly niche, these are now global mainstays. International revenue surpassed domestic earnings for the first time in 2020 [5.1]. By 2024, overseas sales accounted for 56% of all anime income [5.1].