Quothspe V925quot Ultra Realistic Shader For Mcpe 117 New Extra Quality Page

Trees and tall grass sway gently in the wind, but unlike laggy Java edition versions, this is optimized via GPU instancing. The "Ultra Realistic" tag applies to leaf transparency; leaves no longer look like green cubes but like clusters of organic shapes casting shadows on the ground.

vec3 radiance = sunColor * NdotL; vec3 colorOut = (kD * diffuse + specular) * radiance; colorOut += ambientColor * albedo.rgb * ao; quothspe v925quot ultra realistic shader for mcpe 117 new

void main() vec4 albedo = texture(texture_0, uv); vec3 normal = normalize(texture(normalMap, uv).rgb * 2.0 - 1.0); float metallic = texture(metallicMap, uv).r; float roughness = texture(metallicMap, uv).g; float ao = texture(metallicMap, uv).b; Trees and tall grass sway gently in the

: A legendary shader ported for Bedrock players. but unlike laggy Java edition versions