Unreal Engine sample projects
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using C++ and Blueprint
developed for prototyping and reference
all projects are free to try and Please send me feedback..
- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only
Using:
collision detection, widgets, material parameters, timeline component, blueprint functions
While original units often included a driver CD, you can obtain the necessary software from these official and verified third-party technical sources: Official Abacus Electronics Repository
[Disclaimer: Abacus and Acon U-01 are trademarks of their respective owners. This guide is for informational purposes only.]
If you're having trouble finding the driver or if the device is not working properly after installation, consider reaching out to Abacus or Acon's customer support for further assistance.
- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint
Using:
C++ : TFieldIterator
Blueprint: TextRender, SpotLight
While original units often included a driver CD, you can obtain the necessary software from these official and verified third-party technical sources: Official Abacus Electronics Repository
[Disclaimer: Abacus and Acon U-01 are trademarks of their respective owners. This guide is for informational purposes only.] abacus acon u-01 driver download
If you're having trouble finding the driver or if the device is not working properly after installation, consider reaching out to Abacus or Acon's customer support for further assistance. While original units often included a driver CD,
- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only
Using:
RandomPointInBoundingBox, SpawnActor, Collision detection
- Communication with GameMode for data flow control between independent stage objects
- Blueprint only
Using:
Widget, Font Material, GameMode, Collision detection
- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only
Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection
- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only
Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling