Anno 2205 Orbital Station Guide !exclusive! [Newest 2026]
The key to success lies in understanding the three types of slots on your station:
| Slot | Module | |------|--------| | 1 | Core | | 2 | Cargo Bay | | 3 | Cargo Bay | | 4 | Module Fabricator | | 5 | Hydroponics Bay | | 6 | Zero-G Foundry | | 7 | Pharma Lab | | 8 | Quantum Lab | | 9 | Research Lab | | 10 | Solar Array | | 11 | Logistics Uplink | | 12 | Broadcast Array | anno 2205 orbital station guide
You must attach cooling fins and radiators to your modules to prevent overheating, which shuts down production. The key to success lies in understanding the
The journey begins not in space, but on the Temperate map with the construction of the Orbital Spaceport. This massive structure serves as the anchor for the space elevator. Unlike other buildings, the Spaceport functions as a massive sink for logistics points. Players must ensure their temperate network has a surplus of logistics capacity before attempting to build it. Once operational, it allows the transfer of workforce—a mechanic unique to the Orbital Station. While other sectors require local housing to generate workers, the Orbital Station is entirely dependent on workforce shuttled up from Earth. Therefore, maintaining a high-level Temperate population (Corporation Managers) is essential to staff the high-tech modules in orbit. Unlike other buildings, the Spaceport functions as a
Workshops are the core of the station. They produce , a "currency" used in the Nexus to unlock 5 tiers of tech. Agriculture: Boosts food production. Biotech: Enhances medical and biological goods. Electronics: Improves tech-based production chains. Energy: Increases power efficiency across all sectors.
If you are playing the Tundra or Frontier DLC, stack 3x Logistic Support Modules (45% reduction) and then Overclock one of them. You can reduce inter-sector travel time to roughly 15 seconds. This breaks the game's intended difficulty curve.
When you arrive in the Orbital Sector, you won't find vast tracts of land to pave over. You are given a central "Hub" station. Expanding this station is done by snapping together . There are no residential modules here—your population stays on Earth. The station is purely a high-tech industrial and administrative hub.