: Rather than fighting, players must hide in lockers or under desks to avoid supernatural pursuers. Environmental Puzzles
However, specific "DLC 14" details for this title are not currently documented in mainstream English gaming databases or official patch notes. Below is the relevant information regarding the base game and known distribution methods: Game Overview
drops players into a procedurally generated or fixed-map school environment where the objective is simple: survive the night and complete the courage test. However, DLC 14 (often designated as a late-game challenge pack) is where the difficulty spikes, introducing aggressive AI and complex objectives.
: A hallmark of these DLCs is the addition of varied school uniforms and accessories, which are often used to change the visual aesthetic of the main character.
Use the new "Calmative" items found in DLC 14 specifically for the basement sections, where the fear meter builds twice as fast. Conclusion
This DLC unlocks the and the Sub-Basement , two areas previously teased in the base game. These zones are packed with: