| Feature | Likely Implementation | |------------------------|--------------------------------------------------------------------------------------| | | Manual via UI button, item use, or death/reincarnation. Cooldown or cost in v0.2. | | Realm Attributes | Each realm has unique physics, NPC factions, time flow, or magic rules. | | Persistence | Player stats (health, mana, sanity) carry over but may be altered per realm. | | Cross-realm puzzles | Key item found in Realm A opens door in Realm B (v0.2 introduces first such chain). | | Sanity/Memory | Staying too long in a foreign realm causes debuffs – a signature DuskDuck trait. |
: The developer introduced a UI rework and removed the old "Codex" system to streamline the player experience.
, where frequent updates expand the content with thousands of new images and animations. unfolding mystery of the Nine Realms Post by DiGreatDestroyer in Cross Realms comments - itch.io
When Cross Realms first appeared in its earliest builds, it was a proof of concept—a promise of a world where boundaries between dimensions were thin. With the transition to , DuskDuck has focused on "thickening" the world. The mechanics feel more intentional, and the world-building has taken a front-row seat. What’s New in -v0.2-?