[Header("Gravity Tuning (Public)")] public float gravityIncreasePerSecond = 0.3f; public float maxGravity = 12f;
: If you are stuck, look for "Flora" encounters; these often signal deeper, darker story themes that are central to the game's exploration loop. Malevolent Planet 2D - Day3.1 G-test Gone Wrong | Patreon malevolent planet unity2d day1 to day3 public fixed
Instantiate(woodPrefab, spawnPoint.position, Quaternion.identity); resourceSpawned = true; public float maxGravity = 12f