The Interlude chronicle is widely considered the golden era of Lineage 2. It perfected the balance between hardcore grinding and competitive PvP. However, on "free-to-play" private servers, the challenge is often heightened by high competition for spots and the lack of a dedicated pocket buffer.
High survivability for a mage due to Transfer Pain (sharing damage with a summon) and powerful debuffs.
Using a polearm and the "Frenzy/Guts/Zealot" combo allows you to clear entire rooms of monsters (AoE) solo.
buff is highly sought after in physical parties later on, making it easier to find groups if you eventually want to stop soloing. Necromancer:
Summoners are widely considered the absolute best for soloing because they do not require expensive high-tier weapons to be effective, as most of their power comes from their summoned creatures.
The Interlude chronicle is widely considered the golden era of Lineage 2. It perfected the balance between hardcore grinding and competitive PvP. However, on "free-to-play" private servers, the challenge is often heightened by high competition for spots and the lack of a dedicated pocket buffer.
High survivability for a mage due to Transfer Pain (sharing damage with a summon) and powerful debuffs.
Using a polearm and the "Frenzy/Guts/Zealot" combo allows you to clear entire rooms of monsters (AoE) solo.
buff is highly sought after in physical parties later on, making it easier to find groups if you eventually want to stop soloing. Necromancer:
Summoners are widely considered the absolute best for soloing because they do not require expensive high-tier weapons to be effective, as most of their power comes from their summoned creatures.