Multitexture 2.04 Jun 2026
Version 2.04 - Fixed UV overlapping on multi-channel inputs. - Resolved specular highlighting artifact (grease effect). - Optimized memory allocation for high-res blends. - Stability improvements.
Higher layer count did not degrade performance due to culling and packing. multitexture 2.04
Tested on NVIDIA RTX 4060, AMD RX 7600, Apple M3. Scene: 4 km² terrain, 6 layers (grass, dirt, rock, sand, snow, moss). 1080p, 60 FPS target. Version 2
: Use the Hue slider (e.g., +/- 0.05) to slightly vary the tone of planks. AMD RX 7600
A typical 2.04 register combiner setup looked like this pseudocode:
: Use FloorGenerator to create individual floor boards from a 2D spline.