Rpg Maker Vx Ace Cheat Menu Extra Quality Jun 2026

class Scene_Cheat < Scene_MenuBase def start super create_command_window end

Create an Item called and set its "Occasion" to "Always." Connect it to a Common Event named "Cheat Menu". 2. The Text & Layout Use high-quality text codes to make the menu pop: rpg maker vx ace cheat menu extra quality

The "Cheat Menu" by Zeus81 is often considered the gold standard for VX Ace because it includes a graphical user interface (GUI) and is less likely to cause crashes than older, simpler scripts. : Increase movement or dash speed and toggle "no clip"

: Increase movement or dash speed and toggle "no clip". By including a "Bonus Code" system, developers can

For a creator, a well-built cheat menu is the ultimate playtesting companion. It allows for "jump-to" labels to skip long intros, immediate verification of conditional branches, and the ability to reset variables on the fly to test different story outcomes. By including a "Bonus Code" system, developers can also reward players with specific endgame content without labeling them as "cheaters," adding a layer of meta-gameplay to the experience.

class Game_Battler < Game_BattlerBase alias quality_hp_take_damage execute_damage def execute_damage(user) if CheatConfig::CHEATS[:infinite_hp] && self.actor? @hp = mhp @mp = mmp end if CheatConfig::CHEATS[:one_hit_kill] && user.actor? self.add_state(1) # Assuming state 1 is K.O. end quality_hp_take_damage(user) end end

What is your go-to "must have" feature in a debug menu? Let me know in the comments.