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Most games and applications have "cooldowns" or "debounce" algorithms designed to ignore clicks that happen too fast, often flagging them as errors or "double-clicks".
seconds). However, achieving true nanosecond precision is limited by hardware and operating system constraints. How it Works nanosecond autoclicker work
: Many apps will "choke" and stop responding if clicked too fast. Most games and applications have "cooldowns" or "debounce"
Forcing high click rates risks overwhelming the target application, resulting in game crashes, visual stuttering, or an OS blue screen. resulting in game crashes