This is the gold standard for playing 240x320 Java games today. Graphics Scaling: Use the emulator settings to enable linear filtering anti-aliasing to smooth out the pixelated 3D models. Frame Rate:
You cannot achieve "better" on a real Sony Ericsson W810i anymore. The hardware is too weak. To make actually better , you must emulate. pes+3d+java+240x320+better
class Ball int x, z; // world position int vx, vz; // velocity * 256 int groundFriction = 0.98f * 256; void update() vx = (vx * groundFriction) >> 8; vz = (vz * groundFriction) >> 8; x += vx >> 8; z += vz >> 8; This is the gold standard for playing 240x320
Let me know in the comments which phone you’re using – I can share specific settings for your model. The hardware is too weak
: 3D visuals allow for multiple camera angles, including a "third-person over-the-shoulder" view that makes the pitch feel larger .
For the query , the definitive version is:
For the best experience on J2ME devices (like Nokia S40/S60 or Sony Ericsson), these versions are highly recommended: PES 2011 3D