Anno 1701 Production Chains Access
Maintaining the correct building counts prevents your warehouses from overflowing with raw materials or your citizens from running out of final products. Final Product Typical Chain Ratio (Raw : Processed) Approx. Population Served 1 Clay Pit : 2 Brick Works N/A (Construction) Cloth 2 Sheep Farms : 1 Weaver's Hut Alcohol 2 Hops/Sugar : 1 Brewery/Distillery Bread 4 Grain Farms : 2 Mills : 1 Bakery Tobacco 2 Plantations : 1 Processing Plant Tools 1 Mine : 1 Smelter : 2 Tool Makers N/A (Construction) Meat 2 Cattle Farms : 1 Butcher Lamp Oil 1 Whaler : 3 Whale Oil Manufactories Luxury Items Varies (e.g., Jewelry: 1 Gold + 1 Gem + 2 Goldsmiths) Key Strategy Tips 1701 A.D. - Guide and Walkthrough - PC - By F1_2004
Once your citizens reach the "Settler" and "Citizen" stages, their demands shift from survival to comfort. This is where the game’s complexity deepens, often requiring island colonization, as not every island supports every crop. anno 1701 production chains
In Anno 1701 , you can calculate these ratios using the production times shown in the building menus. For instance, if an Iron Mine produces 1 ton every 15 seconds (4t/min) and a Smelter consumes 1 ton every 30 seconds (2t/min), a single mine can perfectly supply exactly two smelters. Overproduction of raw materials leads to storage bottlenecks, while underproduction causes factory downtime and financial loss. Strategic Logistics and Research - Guide and Walkthrough - PC - By