The biggest gripe with the original release was the "floaty" handling of the Prince, specifically during wall-runs and crucial jumps. Patch 1.1 has tightened the controls significantly. The Prince now responds with the crispness we remember from The Sands of Time . I no longer feel like I’m fighting the physics engine while navigating the treacherous Tower of Akadan. The margin for error feels fair, making the platforming flow the way it was always meant to.
: Restoring "Extra Skins" like the Malik Costume and Sandwraith Skin.
: Unlike the acrobatic duels of earlier titles, combat focuses on fighting massive waves of up to 50 enemies at once. While visually impressive, critics often find it becomes a repetitive "button-masher" without a dedicated block or parry system.